In the game “Walks” the child can improve gross motor planning and eye-hand
The teacher/therapist can adjust the difficulty level by enabling the appearance of obstacles in the form of snakes and worms as well as by changing the width of the path.
This game invites children to simultaneously combine several skills including attention, the ability to coordinate properly their hand movements and react quickly to avoid obstacles when needed. At the end of each game, the players have the opportunity to check their mistakes and try to do better, thereby improving these skills gradually.
Kourakli, M., Altanis, I., Retalis, S., Boloudakis, M., Zbainos, D., & Antonopoulou, K. (2017). Towards the improvement of the cognitive, motoric and academic skills of students with special educational needs using Kinect learning games. International Journal of Child-Computer Interaction, 11, 28–39. https://doi.org/10.1016/j.ijcci.2016.10.009
Provider/ Suite: Kinems
Skill Domain: Cognitive & Motor-sensory skills
Special needs / School ages: 4 to 8 years old
Language: English, Greek, and Spanish
Equipment: Kinect camera
System Requirement: Kinect for Windows sensor
Windows 7 or newer operating system
Dual-core 2 GHz or faster processor
2 GB RAM
1 GB free disk space
Dedicated USB 2.0 bus
External graphics card (preferred)